DARK
6Infernity Doom Archfiend
Archetype:
Infernity
ATK:
2200
DEF:
1600
View:
4416
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.
Infernity Doom Archfiend — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 56 · Deck: 58 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Removal / Negation
Why it scores here
Infernity Doom Archfiend converts a Synchro Extra Deck slot into a field-wide negate on demand and, with an empty hand, a follow-up destroy, plus two attacks on monsters when it is the Synchro material for a DARK Synchro. Its 56-57 range comes from the Boss/End-board and removal weights, the hand-empty requirement on two of its three effects, and the Infernity-centred Synchro summon route. The high deck count (400 of 400 decks), the 100 power index and the 72% Called by the Grave pairing are frequency and co-occurrence signals that confirm a real role, not raw strength, so they do not raise the score beyond the axis evidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Needs a Tuner plus non-Tuner Synchro summon and an Infernity board; no searcher or starter appearance in the two recorded combos (observed). |
| Combo & Conversion | 70 | Appears in 2 of 2 recorded combos as material with board power index 100 and 3-4 end monsters; the sample is very small (observed). |
| Resource Economy | 35 | No draw, search or refuel; the optional destroy is at best a one-for-one on a face-up card (verified from text). |
| Effect & Interaction | 60 | Once-per-turn negate of any face-up card plus an optional destroy; strong when live but the hand-empty requirement limits when it can be used (verified from text). |
| Material Utility | 50 | Level 6 DARK Synchro with a material role in observed boards (material role 50%); its body is generic but there is no evidence of it converting while its effects are negated (inferred). |
| Resilience & Flexibility | 40 | Single-use per turn and conditional on an empty hand; a single negate or a hand card ends most of its value (inferred from text). |
| Deck-Building Efficiency | 55 | One Extra Deck slot, 1 copy in 381 of 400 decks; the Infernity identity constrains where it fits, with no garnet or lock on other lines (observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 56, Deck ≈ 58, Meta = provisional. Modifiers: Conditional empty-hand requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn negate of any face-up card that works without a battle
- Two attacks on monsters per Battle Phase when used as Synchro material for a DARK Synchro
- Consistent Infernity home with 73 and 27 decks in its two main archetype entries
Weaknesses
- Two of three effects need an empty hand, which conflicts with holding cards
- No draw, search or refuel; card advantage depends on the opponent's board
- Synchro summon needs a Tuner and a specific board
Counters / choke points
- Negation or removal before the Synchro summon
- Board wipes or hand-disruption that keeps the hand non-empty
Best use
Boss / End-board with a negate option in Infernity boards. Decks: Infernity, White Forest, Bystial/Byssted, Black Luster Soldier. Suggested copies: 1.
Evidence & gaps
- Verified: Once-per-turn negate of a face-up card and an optional destroy if the hand is empty (card text); Battle damage doubled while the hand is empty (card text); Two attacks on monsters for a DARK Synchro summoned with it as material (card text)
- Observed: Appears in 100% of 2 recorded combos, 50% as material, average power index 100 (combo data); Included in all 400 sampled decks, 1 copy in 381 (deck data); Infernity inclusion 100% at typical 1 copy (usage statistics)
- Inferred: Accessibility depends on Infernity board presence and the Tuner plus non-Tuner summon; Resilience is low because the effect is single-use per turn and conditional on hand size
- Data gaps: No banlist token: assumed 3 copies (unlimited) Combo sample is only 2 boards, so combo_conversion and the power index are low-confidence No rulings data for the hand-empty condition timing






